The study of attitude change has been of interest for decades, with social professionals, having to deal with real actors, written words, and relying on traditional software and hardware to achieve their goals. Virtual Reality (VR), due to its immersive, transformative and engaging form, and its ability to make users feel like they are part of the virtual world that surrounds them, can be a useful medium to affect peoples’ attitudes, including emotions, behavior, knowledge, and beliefs over an entity. This dissertation, through a series of three experimental studies, delves into whether VR can be used as a medium for attitude change, in order to modernize the existing traditional methods used by social professionals. Attitudes can be cate...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...
Perspective taking techniques have been used to transport people into imaginary situations and the l...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
Virtual Reality (VR) has been increasingly referred to as the "ultimate empathy machine" since it al...
[Abstract] Virtual Reality (VR) has been identified as one of the most promising resources for devel...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
In the context of swiftly progressing technological advances, Virtual Reality (VR) and Augmented Rea...
Virtual Reality (VR) has been identified as one of the most promising resources for developing empat...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...
Perspective taking techniques have been used to transport people into imaginary situations and the l...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
Virtual Reality (VR) has been increasingly referred to as the "ultimate empathy machine" since it al...
[Abstract] Virtual Reality (VR) has been identified as one of the most promising resources for devel...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
In the context of swiftly progressing technological advances, Virtual Reality (VR) and Augmented Rea...
Virtual Reality (VR) has been identified as one of the most promising resources for developing empat...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...