Video games represent the future of storytelling, changing the impact of cultural narratives in important ways through a process of learning and internalization of game content that alters players’ perceptions of self and reality. Continued rigorous research of interactive media is necessary because of the speed at which technology changes its capabilities and the dominant nature of its format – it is how many people will tell, hear, and experience stories, culture, and values in the coming years. This dissertation argues that a deeper understanding of how people play video games and what these play experiences mean must rely on interdisciplinary lenses of analysis that value player reports, programming choices, and cultural n...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Past research on video game effects was often limited to explaining effects of game content and mode...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Past research on video game effects was often limited to explaining effects of game content and mode...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...