This thesis presents a technique to visualize smoke and fire data generated from the NIST Fire Dynamics Simulation model using Monte-Carlo single and multiple scattering. I use established physics to extract the necessary data to visualize the smoke. The major challenge in smoke rendering with the fire simulation data is that the simulation resolution is not high enough for the visual effects of radiation occlusion. Standard volume lighting methods do not work well for fire since extensive areas can radiate as light sources, making the rendering prohibitively expensive. The proposed concepts of voxel lighting and spherical lighting mimic blackbody radiation in a unit area, approximating area diffuse lights with a sampling of point lights. I...
Figure 1: Simulation of a methane pool fire, a fully path-traced scene where the flame is the unique...
A numerical code, based on a physical model, is used to perform simulations of a fire developing ove...
We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynam...
This thesis presents a technique to visualize smoke and fire data generated from the NIST Fire Dynam...
Figure 1: Six timesteps of smoke emission from a fire inside a hall. The smoke propagation is simula...
Visibility in case of fire can be predicted from CFD simulations as a major tenability criterion wit...
Figure 1: Six timesteps of smoke emission from a re inside a hall. The smoke propagation is simulate...
Visual simulation of fire is used as special effects in movies, applications of fire simulation for ...
An essential part of fire risk assessment is the analysis of fire hazards and fire propagation. In t...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
Limited visibility in case of fire is a major tenability criterion in performance-based safety conce...
This paper presents a computational and experimental study of fire growth and smoke movement in larg...
The characteristics of smoke are highly dependent on the materials undergoing thermal decomposition ...
Figure 1: Simulation of a methane pool fire, a fully path-traced scene where the flame is the unique...
A numerical code, based on a physical model, is used to perform simulations of a fire developing ove...
We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynam...
This thesis presents a technique to visualize smoke and fire data generated from the NIST Fire Dynam...
Figure 1: Six timesteps of smoke emission from a fire inside a hall. The smoke propagation is simula...
Visibility in case of fire can be predicted from CFD simulations as a major tenability criterion wit...
Figure 1: Six timesteps of smoke emission from a re inside a hall. The smoke propagation is simulate...
Visual simulation of fire is used as special effects in movies, applications of fire simulation for ...
An essential part of fire risk assessment is the analysis of fire hazards and fire propagation. In t...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
Limited visibility in case of fire is a major tenability criterion in performance-based safety conce...
This paper presents a computational and experimental study of fire growth and smoke movement in larg...
The characteristics of smoke are highly dependent on the materials undergoing thermal decomposition ...
Figure 1: Simulation of a methane pool fire, a fully path-traced scene where the flame is the unique...
A numerical code, based on a physical model, is used to perform simulations of a fire developing ove...
We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynam...