Most input devices that are used for interacting and manipulating runs on a 2D environment. There are some input devices that are capable of interacting in a 3D space, but input devices uses relative positioning that would result to inconsistent interactions of the user with the 3D space. There is a need for input devices that is capable of absolute 3D space positioning. A proposed solution would be the use of 2D camera with depth estimation. This will provide effective user interaction to the 3D environment. The expansion of the 3D space is also possible with the use of multiple cameras. This thesis envisions a system capable of creating and interacting with a 3D environment. Such system should be capable of detecting the 3D position of a ...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Abstract: Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been u...
Experience with the Nintendo Wii Remote indicates that it\u27s an imperfect harbinger of a new class...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
This research investigates the design of a low-cost 3D spatial interaction approach using the Wii Re...
Using the Nintendo Wii remote, we create an interactive, three-dimensional de-sign program for 3D ob...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but di...
This thesis is focused on interaction with object in 3D environment. For detection of user is used t...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
Interactivity is one of the key challenges for immersive applica-tions like gaming. Manufacturers ha...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Abstract: Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been u...
Experience with the Nintendo Wii Remote indicates that it\u27s an imperfect harbinger of a new class...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
This research investigates the design of a low-cost 3D spatial interaction approach using the Wii Re...
Using the Nintendo Wii remote, we create an interactive, three-dimensional de-sign program for 3D ob...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but di...
This thesis is focused on interaction with object in 3D environment. For detection of user is used t...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
Interactivity is one of the key challenges for immersive applica-tions like gaming. Manufacturers ha...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Abstract: Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been u...