The study, Playstation Games and Anime on Primetime TV: a correlational study on its effects on the levels of aggressive behavior among Filipino school children, used a total of 120 respondents (30 boys and 30 girls from the High Ses 30 boys and 30 girls from the Low Ses). Aged 9-10 years old. The instrument used was that of the survey questionnaire of Chua and Wong (The Effect of Film and Comic Book Violence on Children\u27s attitude, 1979) with only a few revisions made so as to suit the children of today. The results were obtained by computing for Pearson\u27s r - value and t-value to get the correlation of the variables. Results showed that Playstation scores are insignificant among the aggressive levels of the Male from High Ses, while...
The purpose this study is to explore school students' videogame playing and its correlation to aggr...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
The study intends to ascertain the relationships between game dependency and students' aggressive be...
This study aimed to investigate the relationship between the playing of violent video games and the ...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
The presented study focuses on relations between violent videogames playing and various types of ant...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Possible associations between television viewing and video game playing and children's aggression ha...
Video games have become one of the favorite activities of children in America. A growing body of res...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
There is growing interest in linking media violence with aggressive behaviour in adolescence. Some a...
This study aims to identify the relationship of playing violent video game addiction and aggressive ...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
The purpose this study is to explore school students' videogame playing and its correlation to aggre...
The purpose this study is to explore school students' videogame playing and its correlation to aggr...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
The study intends to ascertain the relationships between game dependency and students' aggressive be...
This study aimed to investigate the relationship between the playing of violent video games and the ...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
The presented study focuses on relations between violent videogames playing and various types of ant...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Possible associations between television viewing and video game playing and children's aggression ha...
Video games have become one of the favorite activities of children in America. A growing body of res...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
There is growing interest in linking media violence with aggressive behaviour in adolescence. Some a...
This study aims to identify the relationship of playing violent video game addiction and aggressive ...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
The purpose this study is to explore school students' videogame playing and its correlation to aggre...
The purpose this study is to explore school students' videogame playing and its correlation to aggr...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
The study intends to ascertain the relationships between game dependency and students' aggressive be...