With new modules to interact with a game such as Microsofts Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce more complex inputs. These inputs are usually used for games that will require body movements. As such, exercise games were developed and because the inputs are simple even those with great sight impairment would now be able to play the game. This technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers. Through the years games specifically designed for the visually impaired has been increasing in development as well. This research created an AI opponent designed for the visually impaired that will...
Visual information is the leading afferent information for players to regulate their actions in spor...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
The work presented here suggests new ways to tackle exergames for physical rehabilitation and to imp...
[[abstract]]With the development of information technology, computer games have provided various gen...
With the release of Microsoft\u27s Kinect for the Xbox 360 and the Nintendo Wii, games have begun to...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
Video game development is a field that has grown by leaps and bounds over the past decades. While th...
Mainstream video games retain players' interest with dynamic updates of graphics such as game charac...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
International audienceComputer games are pertinent pedagogical and social inclusion tools. Thus, it ...
This article presents the result from a study comparing the perception and understanding of a game s...
Technology applications including games are generally not designed with the blind or visually impair...
Visual information is the leading afferent information for players to regulate their actions in spor...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
The work presented here suggests new ways to tackle exergames for physical rehabilitation and to imp...
[[abstract]]With the development of information technology, computer games have provided various gen...
With the release of Microsoft\u27s Kinect for the Xbox 360 and the Nintendo Wii, games have begun to...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
Video game development is a field that has grown by leaps and bounds over the past decades. While th...
Mainstream video games retain players' interest with dynamic updates of graphics such as game charac...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
International audienceComputer games are pertinent pedagogical and social inclusion tools. Thus, it ...
This article presents the result from a study comparing the perception and understanding of a game s...
Technology applications including games are generally not designed with the blind or visually impair...
Visual information is the leading afferent information for players to regulate their actions in spor...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
The work presented here suggests new ways to tackle exergames for physical rehabilitation and to imp...