Interactive Storytelling systems combine natural language processing techniques with gameplay to provide a narrative-based environment where a player’s decisions can alter the flow of the game. This type of simulated story world setup can facilitate the teaching and learning of concepts in different domains, such as the case method. A case method is an approach utilized by educators to encourage student participation through the direct discussion of a given specific real-life or imagined situation (the case study) where they can practice their decision-making skills. In this paper, we discuss how we designed an interactive storytelling environment with case studies as its central theme, to enable business students to learn ethical business ...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
How can we improve business ethics education for the twenty first century? This study evaluates the ...
Interactive Storytelling systems combine natural language processing techniques with gameplay to pro...
Case studies are narratives of a specific real-life or imagined situation. They are used as teaching...
Promoting ethical, responsible, and caring young people is a perennial aim of education. Efforts hav...
We consider a system that can generate stories as a creative system. One approach to building such a...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Immersive computer-based training environments and computer games share many similarities; both requ...
Narrative and story telling has a long history of use in structuring, organising and communicating h...
Term projects based on case studies are a common way to engage students in the concepts and skills i...
Storytelling, in oral, visual, or written forms, plays a centralrole in various types of media, incl...
Narrative, or storytelling, is a tool increasingly used by business to effectively portray complex b...
While generally defined in opposition to each other, both Case Studies and Business Games are report...
We describe Say Anything, a new interactive storytelling system that collaboratively writes textual ...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
How can we improve business ethics education for the twenty first century? This study evaluates the ...
Interactive Storytelling systems combine natural language processing techniques with gameplay to pro...
Case studies are narratives of a specific real-life or imagined situation. They are used as teaching...
Promoting ethical, responsible, and caring young people is a perennial aim of education. Efforts hav...
We consider a system that can generate stories as a creative system. One approach to building such a...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Immersive computer-based training environments and computer games share many similarities; both requ...
Narrative and story telling has a long history of use in structuring, organising and communicating h...
Term projects based on case studies are a common way to engage students in the concepts and skills i...
Storytelling, in oral, visual, or written forms, plays a centralrole in various types of media, incl...
Narrative, or storytelling, is a tool increasingly used by business to effectively portray complex b...
While generally defined in opposition to each other, both Case Studies and Business Games are report...
We describe Say Anything, a new interactive storytelling system that collaboratively writes textual ...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
How can we improve business ethics education for the twenty first century? This study evaluates the ...