In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating post-millennial students to help them fully develop their Media and Information Literacy (MIL) skills. This paper explores how games are adopted and utilised by academic libraries as an interactive approach to entice students to learn essential MIL competencies. It shows how games can be a viable tool not only to deliver information literacy (IL) instruction in a collaborative learning environment but ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
An academic library where screams resound and students walk at a brisk pace, that’s what happened at...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Much current research in the field of games-based learning demonstrates that games can be successful...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Librarian-instructors lead lots of one-shot sessions and often have a lot to cover to help students ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
An academic library where screams resound and students walk at a brisk pace, that’s what happened at...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Much current research in the field of games-based learning demonstrates that games can be successful...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Librarian-instructors lead lots of one-shot sessions and often have a lot to cover to help students ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
An academic library where screams resound and students walk at a brisk pace, that’s what happened at...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...