This thesis is an exposition on the article Sudoku, gerechte designs, resolutions, affine space, spreads, reguli, and Hamming codes by R. A. Bailey, Peter J. Cameron, and Robert Connelly that appeared in the May 2008 issue of the American Mathematical Monthly. This discusses the significant interplay among various established fields of mathematics, such as Abstract and Linear Algebra, Design theory, Affine and Projective Geometry, and Coding theory, over Sudoku, one of the popular games in the 21s century. In Design theory, a Sudoku solution is characterized as a special case of a gerechte design, which is an n x n grid that is partitioned into n regions, each having n cells and that each of the symbols 1, ..., n is placed once in a row, on...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
This thesis briefly examines the history, logic, and strategy of the increasingly popular Sudoku puz...
Solving a Sudoku puzzle involves putting the symbols 1,..., 9 into the cells of a 9 × 9 grid partiti...
The popular Sudoku puzzle was invented, with the name “number place”, by Harold Garns in 1979. The p...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
The Sudoku, a Latin square completion puzzle, has already conquered The Netherlands some time ago, s...
The Sudoku, a Latin square completion puzzle, has already conquered The Netherlands some time ago, s...
The Sudoku, a Latin square completion puzzle, has already conquered The Netherlands some time ago, s...
Sudoku is a popular combinatorial puzzle. We give a brief overview of some mathematical features of ...
Sudoku puzzles date back to the 1800s in France and were introduced to America in the late 1970s. Si...
In this chapter algebraic statistics methods are used for design of experiments generation. In parti...
In the last decade the Sudoku puzzle has fixed itself in America’s puzzle consciousness. Sudoku puzz...
In this chapter algebraic statistics methods are used for design of experiments generation. In parti...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
This thesis briefly examines the history, logic, and strategy of the increasingly popular Sudoku puz...
Solving a Sudoku puzzle involves putting the symbols 1,..., 9 into the cells of a 9 × 9 grid partiti...
The popular Sudoku puzzle was invented, with the name “number place”, by Harold Garns in 1979. The p...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
The Sudoku, a Latin square completion puzzle, has already conquered The Netherlands some time ago, s...
The Sudoku, a Latin square completion puzzle, has already conquered The Netherlands some time ago, s...
The Sudoku, a Latin square completion puzzle, has already conquered The Netherlands some time ago, s...
Sudoku is a popular combinatorial puzzle. We give a brief overview of some mathematical features of ...
Sudoku puzzles date back to the 1800s in France and were introduced to America in the late 1970s. Si...
In this chapter algebraic statistics methods are used for design of experiments generation. In parti...
In the last decade the Sudoku puzzle has fixed itself in America’s puzzle consciousness. Sudoku puzz...
In this chapter algebraic statistics methods are used for design of experiments generation. In parti...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...
In this paper we show how to describe sudoku games under the language of design of experiments, and ...