This study focused on three different menu designs each with their own unique interactions and organizational structures to determine which design features would perform the best. Fifty-four participants completed 27 tasks using each of the three designs. The menus were analyzed based on task performance, accuracy, usability, intuitiveness, and user preference. Also, an analysis was conducted between two different menu organization styles: top-down menu organization (Method-TD) and bottom-up organization (Method-BU). There was no evidence that demographic factors had any effect on the overall results. By and large, the Stacked menu design received very positive results and feedback from all the participants. The Spatial design received aver...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
As the first step in a project to examine the quality of interactions in the relatively young field ...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...
Master's Project (M.S.) University of Alaska Fairbanks, 2019Virtual Reality (VR) technology has beco...
This thesis explores current guidelines for the development of menu systems in virtual reality with ...
The virtual reality market is rapidly increasing and is projected to drastically expand soon as more...
Ovaj diplomski rad bavi se interakcijom s izbornicima u sustavima virtualne stvarnosti. Za navedeni ...
Interfaces for system control tasks in virtual environments (VEs) have not been extensively studied....
In this study, effectiveness, efficiency and user satisfaction of different menu designs were invest...
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both com...
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organ...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
To date, experimental comparisons of menu layouts have concentrated on variants of hierarchical stru...
Virtual Reality is becoming more and more prevalent in many domains. Along with this, VR technology ...
grantor: University of TorontoWhile desktop virtual reality (VR) offers a way to visualize...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
As the first step in a project to examine the quality of interactions in the relatively young field ...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...
Master's Project (M.S.) University of Alaska Fairbanks, 2019Virtual Reality (VR) technology has beco...
This thesis explores current guidelines for the development of menu systems in virtual reality with ...
The virtual reality market is rapidly increasing and is projected to drastically expand soon as more...
Ovaj diplomski rad bavi se interakcijom s izbornicima u sustavima virtualne stvarnosti. Za navedeni ...
Interfaces for system control tasks in virtual environments (VEs) have not been extensively studied....
In this study, effectiveness, efficiency and user satisfaction of different menu designs were invest...
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both com...
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organ...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
To date, experimental comparisons of menu layouts have concentrated on variants of hierarchical stru...
Virtual Reality is becoming more and more prevalent in many domains. Along with this, VR technology ...
grantor: University of TorontoWhile desktop virtual reality (VR) offers a way to visualize...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
As the first step in a project to examine the quality of interactions in the relatively young field ...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...