© 2019 WIETE. With the integration of technology into our lives and the availability of on-line sources, traditional teachingmethods have been under scrutiny. Specifically, information security courses pose a challenge, because learningtheory is not sufficient. These courses require students to develop hands-on skills and the use of tools that mightcause serious damage if improperly used. The work reported here was to design and deliver a security course followingCDIO (conceive, design, implement and operate) methodology. The course culminates in a capture the flag competitionin a gamified crowdsourced way. The courses ran for three semesters and a survey was administered to gaugestudent satisfaction, perceived enjoyment and attitude (Liker...
In this article, the authors present the findings of introducing interactive learning in higher educ...
© 2017 IEEE. The data in higher educational institutions come from the interaction of students with ...
The global pandemic of COVID-19 has resulted in multimodal emergency remote teaching and learning. A...
© 2019 WIETE. With the integration of technology into our lives and the availability of on-line sour...
© WIETE 2019 Crowdsourcing, gamification, and the conceive - design - implement - operate (CDIO) fra...
This paper describes the creation of video games to teach security. The first section explains why v...
There is a demand in higher educational institutions for an on-line learning model that positively s...
Information is a critical resource for an organisation. Increasingly, information security is becomi...
Video games can provide a secure and motivating active learning environment with practical scenarios...
Video Games and Security are two popular specializations in practically any computing curriculum. Fo...
CDIO (Conceiving-Designing-Implementing-Operating), crowdsourcing and gamification are gaining more ...
In this growing technology epoch, one of the main concerns is about the cyber threats. To tackle thi...
A new learning environment that uses technology as a fundamental basis is discussed. The technology-...
©2017, IGI Global. This chapter briefly introduces some historical and contemporary context before p...
Adoption of Internet-based communication and learning technologies could overcome the limitations ca...
In this article, the authors present the findings of introducing interactive learning in higher educ...
© 2017 IEEE. The data in higher educational institutions come from the interaction of students with ...
The global pandemic of COVID-19 has resulted in multimodal emergency remote teaching and learning. A...
© 2019 WIETE. With the integration of technology into our lives and the availability of on-line sour...
© WIETE 2019 Crowdsourcing, gamification, and the conceive - design - implement - operate (CDIO) fra...
This paper describes the creation of video games to teach security. The first section explains why v...
There is a demand in higher educational institutions for an on-line learning model that positively s...
Information is a critical resource for an organisation. Increasingly, information security is becomi...
Video games can provide a secure and motivating active learning environment with practical scenarios...
Video Games and Security are two popular specializations in practically any computing curriculum. Fo...
CDIO (Conceiving-Designing-Implementing-Operating), crowdsourcing and gamification are gaining more ...
In this growing technology epoch, one of the main concerns is about the cyber threats. To tackle thi...
A new learning environment that uses technology as a fundamental basis is discussed. The technology-...
©2017, IGI Global. This chapter briefly introduces some historical and contemporary context before p...
Adoption of Internet-based communication and learning technologies could overcome the limitations ca...
In this article, the authors present the findings of introducing interactive learning in higher educ...
© 2017 IEEE. The data in higher educational institutions come from the interaction of students with ...
The global pandemic of COVID-19 has resulted in multimodal emergency remote teaching and learning. A...