The purpose of this dissertation is to assess the relation between game-like elements, individual differences in gameplay, and engagement within an Intelligent Tutoring System (ITS). The current studies examined the incorporation of a game into an existing ITS, iSTART. The game, Self-explanation Showdown (Showdown) added game-like elements into the iSTART practice sessions. Incorporating games was expected to increase engagement while not affecting participants’ overall performance. However, the results of Experiment 1 indicated that game-based practice (Showdown) was more engaging than the non-game-based practice (Coached Practice), but produced lower quality self-explanation performance. The decrease in performance was attributed to the a...
The purpose of this study was to examine the effect of instructional games on student achievement. I...
In an ideal world, education would offer every student an equal opportunity to fulfill their aspirat...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
While games can be an innovative and a highly promising approach to education, creating effective ed...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
In this paper we investigate how competition among tutees in the context of learning by teaching aff...
A growing body of literature suggests that adding game elements to learning tasks indirectly influen...
This study tested the hypothesis that video game attributes (e.g., points, competition, pedagogical ...
Research has shown that when presented with an intelligent tutoring system, many students engage in ...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
This study investigated the following research questions: (1) Do instructional games augment learnin...
Experimental data consistently shows that the students’ beliefs about their own academic ability hav...
The purpose of this study was to examine the effect of instructional games on student achievement. I...
In an ideal world, education would offer every student an equal opportunity to fulfill their aspirat...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
While games can be an innovative and a highly promising approach to education, creating effective ed...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
In this paper we investigate how competition among tutees in the context of learning by teaching aff...
A growing body of literature suggests that adding game elements to learning tasks indirectly influen...
This study tested the hypothesis that video game attributes (e.g., points, competition, pedagogical ...
Research has shown that when presented with an intelligent tutoring system, many students engage in ...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
This study investigated the following research questions: (1) Do instructional games augment learnin...
Experimental data consistently shows that the students’ beliefs about their own academic ability hav...
The purpose of this study was to examine the effect of instructional games on student achievement. I...
In an ideal world, education would offer every student an equal opportunity to fulfill their aspirat...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...