This paper presents the results of the research on key resources exploited under business models of video game developers. The main attention is paid to the identification and hierarchizing of key resources, as well as their specific types. It should be noticed that the reported study takes into account diversification of video game developers in terms of monetization models exploited, i.e. premium, freemium, or hybrid, which seems to be novel.In general, the findings locate people together with their tacit, experience-based knowledge at the top of the key resources hierarchy. Nevertheless, the results show that there are differences in perception and exploitation of the key resources among the considered types of game developers. Interesti...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
In the context of the serious games industry, up to now the most commonly used business models (BM) ...
Research purpose. There are many reasons for which a growing interest in research and analysis of vi...
This paper presents the results of the research on key resources exploited under business models of ...
The purpose of this study is to present and analysis the sector of video game edition and draw an ov...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...
This paper aims at exploration of revenue models and recognition of revenue streams currently exploi...
Digitalization has given rise to new opportunities for small and medium-sized video game development...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
Technological advancements and innovation lead to new methods in offering value to customers. The ga...
Background: Tough competition, time- and resource constraints, and changing consumer demands in the ...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
This case study examines, how stakeholder interests affect reward-based crowdfunded video game devel...
This paper is an exploration of the area between the art and business sides of mobile game developme...
In the context of the serious games industry, up to now the most commonly used business models (BM) ...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
In the context of the serious games industry, up to now the most commonly used business models (BM) ...
Research purpose. There are many reasons for which a growing interest in research and analysis of vi...
This paper presents the results of the research on key resources exploited under business models of ...
The purpose of this study is to present and analysis the sector of video game edition and draw an ov...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...
This paper aims at exploration of revenue models and recognition of revenue streams currently exploi...
Digitalization has given rise to new opportunities for small and medium-sized video game development...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
Technological advancements and innovation lead to new methods in offering value to customers. The ga...
Background: Tough competition, time- and resource constraints, and changing consumer demands in the ...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
This case study examines, how stakeholder interests affect reward-based crowdfunded video game devel...
This paper is an exploration of the area between the art and business sides of mobile game developme...
In the context of the serious games industry, up to now the most commonly used business models (BM) ...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
In the context of the serious games industry, up to now the most commonly used business models (BM) ...
Research purpose. There are many reasons for which a growing interest in research and analysis of vi...