Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences that number in the millions. Even though games are mostly viewed as leisurely pastimes, they can incorporate many effective pedagogical practices and have an enormous potential to deliver STEM education to millions of users simultaneously (Mayo, 2009). Unlike other media, games are highly interactive and have many attributes that could be adapted as pedagogical tools (Annetta, 2008). Given their popularity, many educators have made attempts to incorporate gaming in their classes to support student learning and engagements (Pennington et al, 2014; Bowling et al, 2013; Chuck, 2011; Takemura and Kurabayashi, 2014). This is particularly true in S...
Game design can be woven into any science curricula, providing a way for students to learn science c...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Many learning technologies have emerged in education, often called educational games, along with tec...
Research shows that active learning can promote student achievement in the science, technology, engi...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
In this paper, we provide an overview of two Computer Science for High School teacher training works...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game design can be woven into any science curricula, providing a way for students to learn science c...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Many learning technologies have emerged in education, often called educational games, along with tec...
Research shows that active learning can promote student achievement in the science, technology, engi...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
In this paper, we provide an overview of two Computer Science for High School teacher training works...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game design can be woven into any science curricula, providing a way for students to learn science c...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...