In this paper I argue that computer games have the potential to offer spaces for ecological reflection, critique, and engagement. However, in many computer games, elements of the games’ procedural rhetoric limit this potential. In his account of American foundation narratives, environmental historian David Nye notes that the ‘second-creation’ narratives that he identifies “retain widespread attention [...] children play computer games such as SimCity, which invite them to create new communities from scratch in an empty virtual landscape…a malleable, empty space implicitly organized by a grid” (Nye 288). I begin by showing how grid-based resource management games encode a set of narratives in which nature is the location of resources t...
Biotic communities subject to productive transformation - and social relations among stakeholders in...
Nowadays, computer-mediated simulations and games are widely used in the field of natural resource m...
The disconnect between climate activists and their skeptical audience is a mul...
In this paper I argue that computer games have the potential to offer spaces for ecol...
Alarming environmental trends are increasingly the subject of a variety of games that suggest surpri...
This article investigates the potential for digital games to advance environmentally responsible att...
As systems that model complex relationships, digital games encourage players to enact Morton's "ecol...
Playing Nature proposes new methods and objects for environmental inquiry through ecologically minde...
This paper takes as its focus the genre of games known as ‘survival-crafting’. These games, populari...
This article investigates the potential for digital games to advance environmentally responsib...
The disconnect between climate activists and their skeptical audience is a multipart communica...
Ecocriticism of digital games has so far engaged with a rather small corpus of examples, often presc...
While the scientific community documents environmental degradation and develops scenarios to identif...
This article explores how the climate crisis and specifically the underlying “crisis of the imaginat...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Biotic communities subject to productive transformation - and social relations among stakeholders in...
Nowadays, computer-mediated simulations and games are widely used in the field of natural resource m...
The disconnect between climate activists and their skeptical audience is a mul...
In this paper I argue that computer games have the potential to offer spaces for ecol...
Alarming environmental trends are increasingly the subject of a variety of games that suggest surpri...
This article investigates the potential for digital games to advance environmentally responsible att...
As systems that model complex relationships, digital games encourage players to enact Morton's "ecol...
Playing Nature proposes new methods and objects for environmental inquiry through ecologically minde...
This paper takes as its focus the genre of games known as ‘survival-crafting’. These games, populari...
This article investigates the potential for digital games to advance environmentally responsib...
The disconnect between climate activists and their skeptical audience is a multipart communica...
Ecocriticism of digital games has so far engaged with a rather small corpus of examples, often presc...
While the scientific community documents environmental degradation and develops scenarios to identif...
This article explores how the climate crisis and specifically the underlying “crisis of the imaginat...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Biotic communities subject to productive transformation - and social relations among stakeholders in...
Nowadays, computer-mediated simulations and games are widely used in the field of natural resource m...
The disconnect between climate activists and their skeptical audience is a mul...