Writing For Humanity: The Card Game is a cumulative, table-top gaming experience generated by Dr. Mia Zamora’s Fall 2020 Writing Theory and Practice cohort as a response to the need for a more equitable, empathetic approach to the traditional implementation of foundational rhetoric and compositional strategies. Fit for the challenges of twenty-first-century instruction, whether virtual or in-person, this low-stakes, familiar table-top experience fosters an amiable attitude amongst classmates. Through the use of a series of prompt and response cards, players are able to create critical and unique dialogues filled with ideas that challenge disenfranchising power structures, gatekeeping tactics in language, and create a community-built narrati...
Game studies in composition studies has been largely dominated by both video games and the explorati...
Role-playing games have long been part of the corporate world, but they have recently engaged the un...
Visuals, text, and interactive problem solving come together in games to produce a unique aesthetic ...
Introducing creative workshops in higher education curricula, in addition to formal lectures, is an ...
Library Student Mini Grant Award Year: 2017-2018The purpose of this project is to create a card game...
Includes bibliographical references and index.Provides writing center scholars with new approaches t...
Most writers think of writing in the most traditional sense: poetry, fiction, screenwriting, or crea...
Games are more than just entertainment. Games can form social connections, allow for meaningful exch...
This short article looks at ways of using computer games to teach different aspects of writing in th...
This short article looks at ways of using computer games to teach different aspects of writing in th...
An essential element of K-12 AI literacy is educating learners about the ethical and societal implic...
In this session, we argue that gaming-related affinity spaces provide models for the development of ...
The importance of providing mechanisms and tools that effectively support the transition from implic...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
Facing the English Language Teaching (ELT) challenges nowadays, the English teachers could facilitat...
Game studies in composition studies has been largely dominated by both video games and the explorati...
Role-playing games have long been part of the corporate world, but they have recently engaged the un...
Visuals, text, and interactive problem solving come together in games to produce a unique aesthetic ...
Introducing creative workshops in higher education curricula, in addition to formal lectures, is an ...
Library Student Mini Grant Award Year: 2017-2018The purpose of this project is to create a card game...
Includes bibliographical references and index.Provides writing center scholars with new approaches t...
Most writers think of writing in the most traditional sense: poetry, fiction, screenwriting, or crea...
Games are more than just entertainment. Games can form social connections, allow for meaningful exch...
This short article looks at ways of using computer games to teach different aspects of writing in th...
This short article looks at ways of using computer games to teach different aspects of writing in th...
An essential element of K-12 AI literacy is educating learners about the ethical and societal implic...
In this session, we argue that gaming-related affinity spaces provide models for the development of ...
The importance of providing mechanisms and tools that effectively support the transition from implic...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
Facing the English Language Teaching (ELT) challenges nowadays, the English teachers could facilitat...
Game studies in composition studies has been largely dominated by both video games and the explorati...
Role-playing games have long been part of the corporate world, but they have recently engaged the un...
Visuals, text, and interactive problem solving come together in games to produce a unique aesthetic ...