The objective of the course is to introduce fundamental gaming concepts and technologies together with giving knowledge of virtual environments, display technologies and interaction techniques. Understanding why people play games, how they fell immersed, how do players interact with computers, which cognitive processes happen, what are the social impacts of games and other technologies are some of the issues that researchers deal with. Another objective is to establish an environment in which the current research issues of gaming and virtual environments are discussed and studied to contribute to the field
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
This course offers an introduction to the research, educational, enterprise, and marketing uses of v...
Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology impor...
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
This course offers an introduction to gamification, as well as the research, educational, enterprise...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
Delivering course material via a virtual environment is beneficial to today-s students because it of...
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends inve...
The objectives of this subject are: 1. To let students understand the nature of computer games and d...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
This course offers an introduction to the research, educational, enterprise, and marketing uses of v...
Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology impor...
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
This course offers an introduction to gamification, as well as the research, educational, enterprise...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
Delivering course material via a virtual environment is beneficial to today-s students because it of...
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends inve...
The objectives of this subject are: 1. To let students understand the nature of computer games and d...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...