Two-person zero-sum stochastic games are considered under the long-run average expected payoff criterion. State and action spaces are assumed finite. By making use of the concept of maximal communicating classes, the following decomposition algorithm is introduced for solving two-person zero-sum stochastic games: First, the state space is decomposed into maximal communicating classes. Then, these classes are organized in an hierarchical order where each level may contain more than one maximal communicating class. Best stationary strategies for the states in a maximal communicating class at a level are determined by using the best stationary strategies of the states in the previous levels that are accessible from that class. At the initial l...
We show that by coupling two well-behaved exit-time problems one can construct two-person zero-sum s...
Abstract. We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of r...
We consider infinite n-person stochastic games with limiting average payoffs criteria for the player...
Two-person zero-sum stochastic games are considered under the long-run average expected payoff crite...
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spa...
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spa...
Zero-sum stochastic games generalize the notion of Markov Decision Processes (i.e. controlled Markov...
Cahier de Recherche du Groupe HEC Paris, n° 743This chapter presents developments in the theory of s...
In this paper we discuss the main existence results on optimality and equilibria in two-person stoch...
We investigate two-person zero-sum stopping stochastic games with a finite number of states, for whi...
Abstract. After a brief survey of iterative algorithms for general stochas-tic games, we concentrate...
International audienceWe provide a computable algorithm to calculate uniform ε-optimal strategies in...
A two-person zero-sum stochastic game with finitely many states and actions is considered. The class...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
We show that by coupling two well-behaved exit-time problems one can construct two-person zero-sum s...
Abstract. We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of r...
We consider infinite n-person stochastic games with limiting average payoffs criteria for the player...
Two-person zero-sum stochastic games are considered under the long-run average expected payoff crite...
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spa...
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spa...
Zero-sum stochastic games generalize the notion of Markov Decision Processes (i.e. controlled Markov...
Cahier de Recherche du Groupe HEC Paris, n° 743This chapter presents developments in the theory of s...
In this paper we discuss the main existence results on optimality and equilibria in two-person stoch...
We investigate two-person zero-sum stopping stochastic games with a finite number of states, for whi...
Abstract. After a brief survey of iterative algorithms for general stochas-tic games, we concentrate...
International audienceWe provide a computable algorithm to calculate uniform ε-optimal strategies in...
A two-person zero-sum stochastic game with finitely many states and actions is considered. The class...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
We show that by coupling two well-behaved exit-time problems one can construct two-person zero-sum s...
Abstract. We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of r...
We consider infinite n-person stochastic games with limiting average payoffs criteria for the player...