In this work, we present a novel 3D indirect shape analysis method which successfully retrieves 3D shapes based on hand-object interaction. To this end, the human hand information is first transferred to the virtual environment by the Leap Motion controller. Position-, angle- and intersection-based novel features of the hand and fingers are used for this part. In the guidance of these features that define the way humans grab objects, a support vector machine (SVM) classifier is trained. Experiments validate that SVM results are useful for retrieval of 3D shapes. We also compare the retrieval performance of our method with an interaction-based indirect method based on the Data Glove controller as well as a direct method based on 3D shape dis...
Abstract. We present a systematic study on the relationship between the 3D shape of a hand that is a...
Computer Interaction Abstract. In this paper, we propose a novel real-time 3D hand gesture recogniti...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
In this thesis, a novel 3D indirect shape analysis method is presented which successfully retrieves ...
Despite the emerging importance of Virtual Reality and immersive interaction research, no papers on ...
Despite the emerging importance of Virtual Reality and immersive interaction research, no papers on ...
Despite the emerging importance of Virtual Reality and immersive interaction research, no papers on ...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
Abstract — Humanoid robots must be capable of interacting with the world using their hands. A variet...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
We are researching for real-time hand shape estimation, which we are going to apply to user interfac...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
Summary. We describe a novel user interface for natural, whole hand interaction with 3D environments...
We present a novel method for interactive retrieval of virtual 3D shapes using physical objects. Our...
This paper proposes a novel strategy for grasping 3D unknown objects in accordance with their corres...
Abstract. We present a systematic study on the relationship between the 3D shape of a hand that is a...
Computer Interaction Abstract. In this paper, we propose a novel real-time 3D hand gesture recogniti...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
In this thesis, a novel 3D indirect shape analysis method is presented which successfully retrieves ...
Despite the emerging importance of Virtual Reality and immersive interaction research, no papers on ...
Despite the emerging importance of Virtual Reality and immersive interaction research, no papers on ...
Despite the emerging importance of Virtual Reality and immersive interaction research, no papers on ...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
Abstract — Humanoid robots must be capable of interacting with the world using their hands. A variet...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
We are researching for real-time hand shape estimation, which we are going to apply to user interfac...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
Summary. We describe a novel user interface for natural, whole hand interaction with 3D environments...
We present a novel method for interactive retrieval of virtual 3D shapes using physical objects. Our...
This paper proposes a novel strategy for grasping 3D unknown objects in accordance with their corres...
Abstract. We present a systematic study on the relationship between the 3D shape of a hand that is a...
Computer Interaction Abstract. In this paper, we propose a novel real-time 3D hand gesture recogniti...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...