This study implemented and tested a unique eye tracker-based computer game as training material for children with low vision in order to enhance their vision abilities. For the study, an eye tracker based eye training application for people with low vision was developed. It is a game that participant’s eyes follow the stimulus appearing on the screen. The training program was conducted for 3 weeks within 6 weeks period. The data gathered by single-subject research design methodology from an 8 years-old kid, who had approximately 5 percent vision abilities. The results have shown that use of eye tracker technologies might be appropriate to improve the vision abilities of the people with low vision
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
The objective of our study is to design and evaluate an oculomotor reading aid for beginning reader...
Introduction: Rehabilitation can improve visual outcomes for adults with acquired homonymous visual ...
This study explores the design principles of eye movement-based computer game applications as traini...
Several children struggle with vision difficulties caused by problematic coordination between their ...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...
Many people have oculomotor issues. This means that they have a problem with how their eyes behave, ...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
This thesis researches whether the life skills and eye-body coordination of the visually impaired ch...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
International audienceIn order to develop and enhance an augmentative and alternative communication ...
International audienceIn order to develop and enhance an augmentative and alternative communication ...
The objective of our study is to design and evaluate an oculomotor reading aid for beginning reader...
The challenge of educational game design is to develop solutions that please as many players as poss...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
The objective of our study is to design and evaluate an oculomotor reading aid for beginning reader...
Introduction: Rehabilitation can improve visual outcomes for adults with acquired homonymous visual ...
This study explores the design principles of eye movement-based computer game applications as traini...
Several children struggle with vision difficulties caused by problematic coordination between their ...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...
Many people have oculomotor issues. This means that they have a problem with how their eyes behave, ...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
This thesis researches whether the life skills and eye-body coordination of the visually impaired ch...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
International audienceIn order to develop and enhance an augmentative and alternative communication ...
International audienceIn order to develop and enhance an augmentative and alternative communication ...
The objective of our study is to design and evaluate an oculomotor reading aid for beginning reader...
The challenge of educational game design is to develop solutions that please as many players as poss...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
The objective of our study is to design and evaluate an oculomotor reading aid for beginning reader...
Introduction: Rehabilitation can improve visual outcomes for adults with acquired homonymous visual ...