This study examines children's flow experiences in an interactive social game environment. A total of 33 children aged from 7 to 9 years participated in the study for 6 weeks. Data were collected through observations and interviews. In order to measure the flow experiences of the children, items of a flow scale were administered to the children through interviews. Results revealed that flow experiences occur more among boys than girls during gameplay. While ludology had more effect on the flow experiences of boys when compared with the narratology of computer games, narratology had more effect among girls. Challenge and complexity elements of games had more effect on the flow experiences of the children than clear feedback
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...
This paper reports from an experiment on evaluating enjoyment of children playing computer games. Th...
AbstractThe aim of this study is to investigate the flow experiences of adolescents who play compute...
The purpose of this study is to examine children's expectations from games and their interaction pat...
Abstract:- The purpose of this study is to examine children’s expectations from games and their inte...
The measurement of subjective playing experience is an important part of a game development process....
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...
This paper reports from an experiment on evaluating enjoyment of children playing computer games. Th...
AbstractThe aim of this study is to investigate the flow experiences of adolescents who play compute...
The purpose of this study is to examine children's expectations from games and their interaction pat...
Abstract:- The purpose of this study is to examine children’s expectations from games and their inte...
The measurement of subjective playing experience is an important part of a game development process....
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...