This paper presents an improved photometric stereo (PS) method by integrating it with a local shape from shading (SFS) algorithm. PS produces the initial estimate of image for the global accuracy and also provides the recovery of albedo, SFS supplies the more detailed information within each homogeneous area. The quality of depth obtained by integrating PS and SFS is compared with the real depth using absolute dept error function, and the improvement ranging from 2.3 to 14% over PS is obtained
Traditional stereo techniques determine range by relating two images of an object viewed from diff...
A method that integrates shape from shading and stereo is reported for Lambertian objects. A rectifi...
A cooperative integration of stereopsis and shape-from-shading is presented. The integration makes t...
This paper presents the performance results of the improved photometric stereo (PS) method [1], whic...
Stereo algorithms suffer from the lack of local surface texture due to smoothness of depth constrain...
with a camera geometry transformation and by incorporat-ing the stereo data as an initial estimate w...
Stereo algorithms suffer from the lack of local surface texture due to smoothness of depth constrain...
The reconstruction of a 3D surface through one gray scale digital image does not admit a unique solu...
an iterative shape-from-shading (SFS) algorithm that uses a single image, by combining a triangular-...
We present a new analytic and numerical approach to the shape from shading using photometric stereo ...
Photometric stereo is a shape-from-shading method for recovering three-dimensional surface orientat...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Photometry is an interesting method for 3D measurement of surfaces with relief. It utilizes a relati...
Traditional stereo techniques determine range by relating two images of an object viewed from diff...
A method that integrates shape from shading and stereo is reported for Lambertian objects. A rectifi...
A cooperative integration of stereopsis and shape-from-shading is presented. The integration makes t...
This paper presents the performance results of the improved photometric stereo (PS) method [1], whic...
Stereo algorithms suffer from the lack of local surface texture due to smoothness of depth constrain...
with a camera geometry transformation and by incorporat-ing the stereo data as an initial estimate w...
Stereo algorithms suffer from the lack of local surface texture due to smoothness of depth constrain...
The reconstruction of a 3D surface through one gray scale digital image does not admit a unique solu...
an iterative shape-from-shading (SFS) algorithm that uses a single image, by combining a triangular-...
We present a new analytic and numerical approach to the shape from shading using photometric stereo ...
Photometric stereo is a shape-from-shading method for recovering three-dimensional surface orientat...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Photometry is an interesting method for 3D measurement of surfaces with relief. It utilizes a relati...
Traditional stereo techniques determine range by relating two images of an object viewed from diff...
A method that integrates shape from shading and stereo is reported for Lambertian objects. A rectifi...
A cooperative integration of stereopsis and shape-from-shading is presented. The integration makes t...