Teachers' perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games in the classroom. This study was conducted to investigate the perceptions and future plans of a group of prospective computer teachers in Turkey. One-hundred sixteen students, from four different universities' Computer Education and Instructional Technology (CEIT) departments, participated in this study. The results of the study reveal that the prospective computer teachers who participated have positive perceptions regarding the use of computer games with educational features in education. Moreov...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The current study is designed as a quantitative study, which aims to investigate preservice ICT teac...
This study investigates the perceptions of prospective computer teachers, who have been studying at ...
The current study is a quantitative study that aims to investigate Information Technology (IT) teach...
10th European Conference on Games Based Learning, ECGBL 2016 --6 October 2016 through 7 October 2016...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
Abstract: The use of computer games in educational settings has been discussed by many educators. He...
Computer games have an important usage potential in the education of today’s digital student profile...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
The use of computer games in educational settings has been discussed by many educators. Herein, the ...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
The rapidly developing information technologies of our age offer new opportunities in every aspect o...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The current study is designed as a quantitative study, which aims to investigate preservice ICT teac...
This study investigates the perceptions of prospective computer teachers, who have been studying at ...
The current study is a quantitative study that aims to investigate Information Technology (IT) teach...
10th European Conference on Games Based Learning, ECGBL 2016 --6 October 2016 through 7 October 2016...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
Abstract: The use of computer games in educational settings has been discussed by many educators. He...
Computer games have an important usage potential in the education of today’s digital student profile...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
The use of computer games in educational settings has been discussed by many educators. Herein, the ...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
The rapidly developing information technologies of our age offer new opportunities in every aspect o...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...