In this paper we present a physically-based 3D facial skin model based on biomechanical properties of human facial anatomy. The skin model is mainly formed of two DNURBS surfaces as a two layered membrane structure. The model represents the soft tissue layer which covers the skull and is attached to the skull via muscle insertion points. The model is fitted on digitally scanned 3D facial surfaces and controlled via DNURBS control points, which are spatially close to muscle insertion points. The face (skin model) is modified by displacing control points to mimic muscle contraction in order to simulate facial expressions. The system is solved and the simulations are displayed on a graphics workstation, where near real-time performance is achi...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We propose a complete process for designing, simulating, and fabricating synthetic skin for an anima...
Computer models of the human face have the potential to be used as powerful tools in surgery simulat...
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
A major unsolved problem in computer graphics is the construction and animation of realistic human f...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
Facial expressions play an important role in face-to-face communication. With the development of per...
This thesis consists of 2 part. -Part B-. This thesis describes a computer system for dynamically sy...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
Facial expressions play an important role in face-to-face communication. With the development of per...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We propose a complete process for designing, simulating, and fabricating synthetic skin for an anima...
Computer models of the human face have the potential to be used as powerful tools in surgery simulat...
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
A major unsolved problem in computer graphics is the construction and animation of realistic human f...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
Facial expressions play an important role in face-to-face communication. With the development of per...
This thesis consists of 2 part. -Part B-. This thesis describes a computer system for dynamically sy...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
Facial expressions play an important role in face-to-face communication. With the development of per...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We propose a complete process for designing, simulating, and fabricating synthetic skin for an anima...
Computer models of the human face have the potential to be used as powerful tools in surgery simulat...