This paper aims to provide an overall picture of fun in product design by analysing users' understanding of fun and comparing the findings with the related human-computer interaction (HCI) literature. The results reveal that users interpret fun from many different viewpoints, which can be categorized under four subject headings: functional qualities, enchanting qualities, visual qualities and metaphorical qualities. These keyword categories constitute a valuable database for product designers to understand users' perception and expectations in relation to fun, and are suggested as helpful for designing fun products that expansively fulfil users' needs
Incorporating emotional value into products has become an essential weapon in increasing a product’s...
How should we understand and design for fun as a User Experience? This new edition of a classic book...
Abstract. This paper explores the importance of human perceptual experiences toward objects, an effo...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...
Nowadays people consider the pleasure of use when choosing products, so understanding the way of how...
ii Fun is one of the most ubiquitous human experiences. It would be hard to find someone who would s...
Usability is a key concern in the design of products: is using the product easy,\ud comfortable, saf...
Abstract: This study departed from the question of how, in product design, to interpret “fun experie...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Pleasure, enjoyment and fun are fundamental to life. As the greek philosopher Epicurus wrote in his ...
It is now widely acknowledged that consumers in developed markets tend not to see functionality and ...
User experience (UX) is a multi-dimensional user-product interaction involving positive and emotiona...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
This thesis reports an investigation to develop new understanding of pleasant experiences resulting ...
Fun is one of the most frequently referenced sensory and hedonic phenomena in many different contex...
Incorporating emotional value into products has become an essential weapon in increasing a product’s...
How should we understand and design for fun as a User Experience? This new edition of a classic book...
Abstract. This paper explores the importance of human perceptual experiences toward objects, an effo...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...
Nowadays people consider the pleasure of use when choosing products, so understanding the way of how...
ii Fun is one of the most ubiquitous human experiences. It would be hard to find someone who would s...
Usability is a key concern in the design of products: is using the product easy,\ud comfortable, saf...
Abstract: This study departed from the question of how, in product design, to interpret “fun experie...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Pleasure, enjoyment and fun are fundamental to life. As the greek philosopher Epicurus wrote in his ...
It is now widely acknowledged that consumers in developed markets tend not to see functionality and ...
User experience (UX) is a multi-dimensional user-product interaction involving positive and emotiona...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
This thesis reports an investigation to develop new understanding of pleasant experiences resulting ...
Fun is one of the most frequently referenced sensory and hedonic phenomena in many different contex...
Incorporating emotional value into products has become an essential weapon in increasing a product’s...
How should we understand and design for fun as a User Experience? This new edition of a classic book...
Abstract. This paper explores the importance of human perceptual experiences toward objects, an effo...