The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a supportive course element
The current study is a quantitative study that aims to investigate Information Technology (IT) teach...
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions a...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
This study focuses on computer games in the subject of social science and aims to examine what view ...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...
This study investigates the effectiveness of two computer games as learning tools in comparison to e...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
The computer and internet technologies which show an immediate change and development, show its effe...
This paper examines the effects of computer game assisted instructional method, student’s achievemen...
The current study is designed as a quantitative study, which aims to investigate preservice ICT teac...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
AbstractIn this study where game has been used as a method of teaching in the social studies lesson,...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
The paper deals with the problem of the application of video games in teaching and learning in the ...
The current study is a quantitative study that aims to investigate Information Technology (IT) teach...
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions a...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The purpose of this study is to investigate the opinions of students towards the utilization of educ...
This study focuses on computer games in the subject of social science and aims to examine what view ...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...
This study investigates the effectiveness of two computer games as learning tools in comparison to e...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
The computer and internet technologies which show an immediate change and development, show its effe...
This paper examines the effects of computer game assisted instructional method, student’s achievemen...
The current study is designed as a quantitative study, which aims to investigate preservice ICT teac...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
AbstractIn this study where game has been used as a method of teaching in the social studies lesson,...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
The paper deals with the problem of the application of video games in teaching and learning in the ...
The current study is a quantitative study that aims to investigate Information Technology (IT) teach...
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions a...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...