Virtual reality is widely recognised as offering the potential for fully immersive environments. This paper describes a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The “situated experiential education environment” framework described in this paper is used to examine the impact that a virtual environment can have on the user experience of participants in a virtual space. The analysis of a virtual environment implemented to support learner exploration of issues of tourism development and the related impacts suggests that this type of experience is capable of providing participants with a holistic experience of real world environment...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
Virtual reality technology has made significant advances and is now widely recognised for its potent...
Experiential education is widely considered an effective pedagogy to foster learning for our rapidly...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Virtual reality has been proposed as a promising technology for higher education since the combinati...
Recently, the term immersive is commonly used. Or perhaps it would be more accurate to say that it h...
Immersive learning experiences support real‐life contexts for meaningful teaching and provide authen...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
In light of the increasing technological developments, working life and education is changing and be...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
Virtual reality technology has made significant advances and is now widely recognised for its potent...
Experiential education is widely considered an effective pedagogy to foster learning for our rapidly...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Virtual reality has been proposed as a promising technology for higher education since the combinati...
Recently, the term immersive is commonly used. Or perhaps it would be more accurate to say that it h...
Immersive learning experiences support real‐life contexts for meaningful teaching and provide authen...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
In light of the increasing technological developments, working life and education is changing and be...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...