In a working environment where employee poaching and regular staff turnovers are common, the culture of an office is at the core of company loyalty and organisationalsustainability. This being said, many companies still lack the knowledge andunderstanding of their own work place, resulting in a disconnected understanding of whatspatial qualities benefit employee well-being. This Thesis proposes an innovated and unprecedented methodology in which a deeper understanding between officeend user and work place are explored. Through the implementation of immersivevirtual technologies such as 3D scanning and virtual reality, a deeper understandingof the worker and workplace can be facilitated. Explored through literature, theabilities of immersive...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In virtual workplace, two-dimensional system with desktop metaphor can provide only limited function...
It is important that the costs and effort in making a Virtual Reality (VR) model support its purpose...
This thesis studies the implementation of Virtual Reality (VR) in the process of co-creating work en...
So far, there is no empirical study on how “placeness” can affect virtual workplace model. This prob...
The COVID-19 pandemic's onset was a critical change for employees all over the world. Many aspects o...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
The hybrid working model, which allows employees to co-locate and work remotely (at home or elsewher...
This master’s thesis aims to suggest the ways in which people will work in the future and how organi...
Thesis (Master's)--University of Washington, 2021Remote work enables flexible time and space for kno...
Today, most of us work and many of us are full-time employees. Millions of people spend the majority...
People's priorities have changed as a result of the COVID-19 pandemic, with impacts on architectural...
While virtual reality (VR) has been explored in the field of architecture, its implications on peopl...
Just a bit more than twelve months ago I started this research project. A project that swallowed me ...
The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreeme...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In virtual workplace, two-dimensional system with desktop metaphor can provide only limited function...
It is important that the costs and effort in making a Virtual Reality (VR) model support its purpose...
This thesis studies the implementation of Virtual Reality (VR) in the process of co-creating work en...
So far, there is no empirical study on how “placeness” can affect virtual workplace model. This prob...
The COVID-19 pandemic's onset was a critical change for employees all over the world. Many aspects o...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
The hybrid working model, which allows employees to co-locate and work remotely (at home or elsewher...
This master’s thesis aims to suggest the ways in which people will work in the future and how organi...
Thesis (Master's)--University of Washington, 2021Remote work enables flexible time and space for kno...
Today, most of us work and many of us are full-time employees. Millions of people spend the majority...
People's priorities have changed as a result of the COVID-19 pandemic, with impacts on architectural...
While virtual reality (VR) has been explored in the field of architecture, its implications on peopl...
Just a bit more than twelve months ago I started this research project. A project that swallowed me ...
The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreeme...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
In virtual workplace, two-dimensional system with desktop metaphor can provide only limited function...
It is important that the costs and effort in making a Virtual Reality (VR) model support its purpose...