Finding methods to improve people's diabetes control and management is important to prevent its complications and maintain the quality of life. The aim of this review was to assess the effect of games on the blood glucose level (glycated hemoglobin (HbA1c)). A systematic review and meta-analysis were made. Pubmed, Scopus, and CINAHL databases were consulted in July of 2020. Ten studies were selected as a final sample, most of them being clinical trials using games to improve diabetes control. Half of the studies had samples between 8 and 14.9 years old and the other half between 57 and 65 years old. The studies informed about using applications/games for mobile phones, game consoles, and board games for diabetes education and management. Th...
Background: Obesity is quickly turning into a global pandemic that affect children, adolescents, and...
Virtual environments have proved to be successful for educational purposes in different fields. T...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Finding methods to improve people's diabetes control and management is important to prevent its comp...
Abstract. Packy & Marlon", an interactive video game designed to improve self-care among ch...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
Several systematic reviews have described health-promoting effects of serious games but so far no me...
Diabetes is associated with many chronical diseases and disabilities such as ischemic heart disease,...
Background: Physical activity plays an important role in type 2 diabetes mellitus (T2DM) prevention ...
AbstractThis research outlines a new approach, that takes complex medical, nutritional & activity da...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Prevalence of chronic diseases is becoming a serious problem facing our society. Many of these disea...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Several systematic reviews have described health-promoting effects of serious games but so far no me...
Background: Obesity is quickly turning into a global pandemic that affect children, adolescents, and...
Virtual environments have proved to be successful for educational purposes in different fields. T...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Finding methods to improve people's diabetes control and management is important to prevent its comp...
Abstract. Packy & Marlon", an interactive video game designed to improve self-care among ch...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
Several systematic reviews have described health-promoting effects of serious games but so far no me...
Diabetes is associated with many chronical diseases and disabilities such as ischemic heart disease,...
Background: Physical activity plays an important role in type 2 diabetes mellitus (T2DM) prevention ...
AbstractThis research outlines a new approach, that takes complex medical, nutritional & activity da...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Prevalence of chronic diseases is becoming a serious problem facing our society. Many of these disea...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Several systematic reviews have described health-promoting effects of serious games but so far no me...
Background: Obesity is quickly turning into a global pandemic that affect children, adolescents, and...
Virtual environments have proved to be successful for educational purposes in different fields. T...
Traditionally, diabetes education has relied on written materials, with limited resources available ...