Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This paper offers a theoretical framework of VR narrative structure to critically examine one such festival in cinematic VR. The spotlight here is on the fifteen entries in the 2020 Tribeca Film Festival Cinema360. Findings suggest that although the field of cinematic VR has advanced substantially in recent years in terms of narrative design and user experience, there is still a considerable distance for VR storytellers to travel to fully utilize the nature and potential of the developing medium of virtual reality
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
With reference to three recently produced Australian case studies, this article explores approaches ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
With reference to three recently produced Australian case studies, this article explores approaches ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...