The method used to immerse a participant within Virtual Reality has an impact on the way in which the participant physiologically responds to environmental stimuli. Given a situation where a participant is expected to express a negative or undesirable response to the presented stimulus, there is benefit in the ability to reduce the magnitude of the participant\u27s response. The experiment presented in this paper studies the usage of perspective as a method to modify the magnitude of the impact that participants feel towards stimuli within a Virtual Environment
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
<div><p>In this paper we report two experiments in which the effect of perspective projection on pre...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
In this paper we report two experiments in which the effect of perspective projection on presence an...
This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase pros...
In this paper we report two experiments in which the effect of perspective projection on presence an...
In social psychology, perspective-taking has been shown to be a reliable method in reducing negative...
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase pros...
Studies from perception and memory have shown that the difficulties that people encounter in respond...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
<div><p>In this paper we report two experiments in which the effect of perspective projection on pre...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
In this paper we report two experiments in which the effect of perspective projection on presence an...
This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase pros...
In this paper we report two experiments in which the effect of perspective projection on presence an...
In social psychology, perspective-taking has been shown to be a reliable method in reducing negative...
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase pros...
Studies from perception and memory have shown that the difficulties that people encounter in respond...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
<div><p>In this paper we report two experiments in which the effect of perspective projection on pre...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...