Methodologies have been developed and implemented in LISP and OPS-S languages which address type synthesis of mechanisms. Graph theory and separation of structure from function concepts have been integrated into an expert system called DOMES (Design Of Mechanism by an Expert System) to effectively implement the following three activities: 1. enumeration of all non-isomorphic labelled graphs; 2. identification of those graphs which satisfy structural constraints; 3. sketching of mechanisms corresponding to a given graph. Developed theories and algorithms are applied to a robot gripper design and a variable-stroke piston engine design. The results from these two applications indicate that the automated techniques effectively identify all prev...
In general, mechanical design is the process of creating concepts and specifying detailed physical s...
Abstract: "This report describes the development of an expert system shell for the preliminary phase...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
Methodologies have been developed and implemented in LISP and OPS-5 languages which address type syn...
Methodologies are developed and implemented in LISP to develop an integrated expert system, called D...
Two mechanism design problems are tested through the developed expert system DOMES (Design Of Mechan...
The papers Theory-1 and Theory-2 describe the basic concepts and implementation details of various m...
Methodologies have been developed and implemented in LISP to build a KNOWLEDGE ENGINEER module for a...
In this paper, Theory-2, the description of the work presented in the paper, Theory-1, is continued ...
Investigation of the different approaches used by Expert Systems researchers to solve problems in th...
Mechanisms are mechanical solutions for the transformation of motion or for the transmission of forc...
The embodiment phase plays a significant role in mechanical design, particularly in the case of mech...
The objective of this research is to develop an Expert System (i.e. software) to aid designers in se...
In this paper the development of an expert system for preliminary design and finite element modellin...
In order to enhance the knowledge acquisition capability of the expert system DOMES (Design Of Mecha...
In general, mechanical design is the process of creating concepts and specifying detailed physical s...
Abstract: "This report describes the development of an expert system shell for the preliminary phase...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...
Methodologies have been developed and implemented in LISP and OPS-5 languages which address type syn...
Methodologies are developed and implemented in LISP to develop an integrated expert system, called D...
Two mechanism design problems are tested through the developed expert system DOMES (Design Of Mechan...
The papers Theory-1 and Theory-2 describe the basic concepts and implementation details of various m...
Methodologies have been developed and implemented in LISP to build a KNOWLEDGE ENGINEER module for a...
In this paper, Theory-2, the description of the work presented in the paper, Theory-1, is continued ...
Investigation of the different approaches used by Expert Systems researchers to solve problems in th...
Mechanisms are mechanical solutions for the transformation of motion or for the transmission of forc...
The embodiment phase plays a significant role in mechanical design, particularly in the case of mech...
The objective of this research is to develop an Expert System (i.e. software) to aid designers in se...
In this paper the development of an expert system for preliminary design and finite element modellin...
In order to enhance the knowledge acquisition capability of the expert system DOMES (Design Of Mecha...
In general, mechanical design is the process of creating concepts and specifying detailed physical s...
Abstract: "This report describes the development of an expert system shell for the preliminary phase...
Abstract. Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a ...