The constant growth of cyber-attacks poses an increase for more qualified people with cybersecurity knowledge. The cybersecurity professionals are high demanding to have adequate motivation and reasonable skills to detect, prevent, respond and mitigate the effects of such threats. Cyber Security Games have emerged as a well-fitted technology to engage users in learning processes. In this work, we analyze the emotional parameters of people while learning cybersecurity through computer games. The data are gathered using a non-invasive Brain-Computer Interface (BCI), a neurotechnological discoveries based on Electroencephalography (EEG) which enabled to study the signals directly from the users’ brains. We analyze six performance metrics (enga...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) b...
The constant growth of cyber-attacks poses an increase for more qualified people with cybersecurity ...
The constant rise of cyber-attacks poses an increasing demand for more qualified people with cyberse...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
This research is conducted to identify stress level among gamer using Electroencephalogram Machine...
A new interest in the use of game factors while acquiring new knowledge has emerged, and a number of...
Capture the Flag games are software applications designed to exercise cybersecurity concepts, practi...
In this paper, an investigation and its results towards brain activity pattern recognition while pla...
Playing videogames is a process driven by both cognitive and emotional factors. Then, developing a m...
In this study, electroencephalography-based data for emotion recognition analysis are introduced. EE...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) b...
The constant growth of cyber-attacks poses an increase for more qualified people with cybersecurity ...
The constant rise of cyber-attacks poses an increasing demand for more qualified people with cyberse...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
This research is conducted to identify stress level among gamer using Electroencephalogram Machine...
A new interest in the use of game factors while acquiring new knowledge has emerged, and a number of...
Capture the Flag games are software applications designed to exercise cybersecurity concepts, practi...
In this paper, an investigation and its results towards brain activity pattern recognition while pla...
Playing videogames is a process driven by both cognitive and emotional factors. Then, developing a m...
In this study, electroencephalography-based data for emotion recognition analysis are introduced. EE...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
Serious games are becoming more popular because they provide an opportunity for learning in a natura...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) b...