The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience
Abstract Background The evidence supporting the effectiveness of educational games in graduate medic...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the med...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
In recent years designing a game for education has become very popular. Neuroscience has developed m...
ABSTRACT Introduction Education through active methodology is increasingly gaining attention in th...
echnology is increasingly being used in medical education to supplement the delivery of learning res...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
This article discusses the expediency and efficiency of implementing gamification in education. This...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
Gamification refers to using game attributes in a non-gaming context. Health professions educators i...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
International audienceBackground: Neurological semiology is often considered by medical students as ...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Abstract Background The evidence supporting the effectiveness of educational games in graduate medic...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the med...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
In recent years designing a game for education has become very popular. Neuroscience has developed m...
ABSTRACT Introduction Education through active methodology is increasingly gaining attention in th...
echnology is increasingly being used in medical education to supplement the delivery of learning res...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
This article discusses the expediency and efficiency of implementing gamification in education. This...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
Gamification refers to using game attributes in a non-gaming context. Health professions educators i...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
International audienceBackground: Neurological semiology is often considered by medical students as ...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Abstract Background The evidence supporting the effectiveness of educational games in graduate medic...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...