The video gaming industry created the largest entertainment sector in our times that is rapidly growing and impacts the life of many generations worldwide. However, especially highly complex games demand players to possess powerful hardware. Thus, in the recent years a new concept called Cloud Gaming evolved that allows players to remotely control these games running on a cloud server. Whereas the approach results in various advantages, the additional network connection and video processing provokes many new technical challenges for network operators and service providers. To overcome those obstacles, and to ensure the satisfaction of their costumers, companies have a strong interest in evaluating and predicting the Quality of Experience (Q...
In recent years, cloud computing has led to many new kinds of services. One of these popular service...
The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence c...
Nowadays, employees have to work with applications, technical services, and systems every day for ho...
The gaming industry is one of the largest in the entertainment markets for the past several decades ...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Molnbaserat spelande är spelande som sker över nätverket. Spelet streamas från servrar till användar...
In this paper, we present a method to measure gaming QoE under typically considered system influence...
Abstract—Subjective self-assessment is a frequently used method when it comes to Quality of Experien...
The global market for cloud gaming is growing rapidly. To reap its benefits, researchers and practit...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Cloud gaming has been recognized as a promising shift in the online game industry, with the aim bein...
The high-profit digital gaming industry has merged with the increasing interest in transforming ever...
The gaming industry has proposed the concept of Cloud Gaming (CG), a paradigm that enhances the gami...
This paper reports on activities in Study Group 12 of the International Telecommunication Union (ITU...
This paper presents a novel web-based crowdsourcing platform for the assessment of the subjective an...
In recent years, cloud computing has led to many new kinds of services. One of these popular service...
The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence c...
Nowadays, employees have to work with applications, technical services, and systems every day for ho...
The gaming industry is one of the largest in the entertainment markets for the past several decades ...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
Molnbaserat spelande är spelande som sker över nätverket. Spelet streamas från servrar till användar...
In this paper, we present a method to measure gaming QoE under typically considered system influence...
Abstract—Subjective self-assessment is a frequently used method when it comes to Quality of Experien...
The global market for cloud gaming is growing rapidly. To reap its benefits, researchers and practit...
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upg...
Cloud gaming has been recognized as a promising shift in the online game industry, with the aim bein...
The high-profit digital gaming industry has merged with the increasing interest in transforming ever...
The gaming industry has proposed the concept of Cloud Gaming (CG), a paradigm that enhances the gami...
This paper reports on activities in Study Group 12 of the International Telecommunication Union (ITU...
This paper presents a novel web-based crowdsourcing platform for the assessment of the subjective an...
In recent years, cloud computing has led to many new kinds of services. One of these popular service...
The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence c...
Nowadays, employees have to work with applications, technical services, and systems every day for ho...