In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to identify relevant player behaviours and performance patterns. The VIBOA game is a 50 hours master level serious game that supports inquiry-based learning: students adopt the role of an environmental consultant in the (fictitious) consultancy agency VIBOA, and have to deal with complex, multi-faceted environmental problems in an academic and methodologically sound way. A sample of 118 master students played the game. We used learning analytics to extract relevant data from the logging and find meaningful patterns and relationships. We observed substantial behavioural variability across students. Correlation analysis suggest a behavioural trade t...
Serious Games have already proved their advantages in different educational environments. Combining ...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Video games have become one of the largest entertainment industries, and their power to capture the ...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
Westera, W. (2013, 24 October). Learning analytics in serious gaming: uncovering the hidden treasury...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious Games have already proved their advantages in different educational environments. Combining ...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Video games have become one of the largest entertainment industries, and their power to capture the ...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
Westera, W. (2013, 24 October). Learning analytics in serious gaming: uncovering the hidden treasury...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious Games have already proved their advantages in different educational environments. Combining ...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Video games have become one of the largest entertainment industries, and their power to capture the ...