Background: Defective pantomime of tool use is a hall mark of limb apraxia. Contextual information has been demonstrated to improve tool use performance. Further, knowledge about the potential impact of technological aids such as augmented reality for patients with limb apraxia is still scarce.Objective: Since augmented reality offers a new way to provide contextual information, we applied it to pantomime of tool use. We hypothesize that the disturbed movement execution can be mitigated by holographic stimulation. If visual stimuli facilitate the access to the appropriate motor program in patients with apraxia, their performance should improve with increased saliency, i.e., should be better when supported by dynamic and holographic cues vs....
Technological progress in the area of informatics and human interface platforms create a window of o...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Introduction: Augmented reality (AR), mixed reality (MR), and virtual reality devices are enabling t...
Background: Defective pantomime of tool use is a hall mark of limb apraxia. Contextual information h...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
Limb apraxia (LA) is a high-order motor disorder linked to left-hemisphere damage. It is characteriz...
Advances in technology offer new opportunities for a better understanding of how different disorders...
For a better understanding of how different disorders affect motor function, a uniform, standardized...
Background and Objective. Advances in technology are providing new forms of human–computer interacti...
The objective of this study is to investigate the effect of visual occlusion on users’ perception in...
Background: The relearning of movements after brain injury can be optimized by providing intensive, ...
Introducing computer games to the rehabilitation market led to development of numerous Virtual Reali...
Myoelectric hand prostheses have the potential to improve the quality of life of hand amputees. Stil...
Advances in technology offer new opportunities for a better understanding of how different disorders...
Augmented reality (AR) devices are gaining popularity in industrial development and healthcare as th...
Technological progress in the area of informatics and human interface platforms create a window of o...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Introduction: Augmented reality (AR), mixed reality (MR), and virtual reality devices are enabling t...
Background: Defective pantomime of tool use is a hall mark of limb apraxia. Contextual information h...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
Limb apraxia (LA) is a high-order motor disorder linked to left-hemisphere damage. It is characteriz...
Advances in technology offer new opportunities for a better understanding of how different disorders...
For a better understanding of how different disorders affect motor function, a uniform, standardized...
Background and Objective. Advances in technology are providing new forms of human–computer interacti...
The objective of this study is to investigate the effect of visual occlusion on users’ perception in...
Background: The relearning of movements after brain injury can be optimized by providing intensive, ...
Introducing computer games to the rehabilitation market led to development of numerous Virtual Reali...
Myoelectric hand prostheses have the potential to improve the quality of life of hand amputees. Stil...
Advances in technology offer new opportunities for a better understanding of how different disorders...
Augmented reality (AR) devices are gaining popularity in industrial development and healthcare as th...
Technological progress in the area of informatics and human interface platforms create a window of o...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Introduction: Augmented reality (AR), mixed reality (MR), and virtual reality devices are enabling t...