Laboratory stressors are essential tools to study the human stress response. However, despite considerable progress in the development of stress induction procedures in recent years, the field is still missing standardization and the methods employed frequently require considerable personnel resources. Virtual reality (VR) offers flexible solutions to these problems, but available VR stress-induction tests still contain important sources of variation that challenge data interpretation. One of the major drawbacks is that tasks based on motivated performance do not adapt to individual abilities. Here, we provide open access to, and present, a novel and standardized immersive multimodal virtual environment stress test (IMVEST) in which partici...
Virtual reality adaptations of the Trier Social Stress Test (TSST-VR) constitute useful tools for st...
Virtual reality adaptations of the Trier Social Stress Test (TSST-VR) constitute useful tools for st...
Virtual reality (VR) is now a consumer technology, but individuals' experience with systems or diffe...
Laboratory stressors are essential tools to study the human stress response. However, despite consid...
The Trier Social Stress Test (TSST) is a widely used protocol to induce stress in laboratory setting...
One of the most common methods of inducing stress in the laboratory in order to examine the stress r...
This study investigated how simulated features in a virtual reality (VR) induce stress by means of u...
Background Virtual reality (VR) is increasingly used to study and treat psychiatric disorders. Its f...
Virtual reality (VR) is a computer technique that creates an artificial environment composed of real...
In real life, it is well understood how stress can be induced and how it is measured. While Virtual ...
Virtual Reality (VR) is increasingly being used in combination with psycho-physiological measures to...
The evolution of virtual reality (VR) technologies requires setting boundaries of its use. In this s...
The current study explores whether different stressors in a virtual reality (VR) military training s...
The Trier Social Stress Test (TSST) is a reliable social-evaluative stressor. To overcome limitation...
Virtual Reality (VR) is increasingly being used in combination with psycho-physiological measures to...
Virtual reality adaptations of the Trier Social Stress Test (TSST-VR) constitute useful tools for st...
Virtual reality adaptations of the Trier Social Stress Test (TSST-VR) constitute useful tools for st...
Virtual reality (VR) is now a consumer technology, but individuals' experience with systems or diffe...
Laboratory stressors are essential tools to study the human stress response. However, despite consid...
The Trier Social Stress Test (TSST) is a widely used protocol to induce stress in laboratory setting...
One of the most common methods of inducing stress in the laboratory in order to examine the stress r...
This study investigated how simulated features in a virtual reality (VR) induce stress by means of u...
Background Virtual reality (VR) is increasingly used to study and treat psychiatric disorders. Its f...
Virtual reality (VR) is a computer technique that creates an artificial environment composed of real...
In real life, it is well understood how stress can be induced and how it is measured. While Virtual ...
Virtual Reality (VR) is increasingly being used in combination with psycho-physiological measures to...
The evolution of virtual reality (VR) technologies requires setting boundaries of its use. In this s...
The current study explores whether different stressors in a virtual reality (VR) military training s...
The Trier Social Stress Test (TSST) is a reliable social-evaluative stressor. To overcome limitation...
Virtual Reality (VR) is increasingly being used in combination with psycho-physiological measures to...
Virtual reality adaptations of the Trier Social Stress Test (TSST-VR) constitute useful tools for st...
Virtual reality adaptations of the Trier Social Stress Test (TSST-VR) constitute useful tools for st...
Virtual reality (VR) is now a consumer technology, but individuals' experience with systems or diffe...