The most common behavioral addictions in adolescents are Internet Gaming Disorder (IGD), Compulsive Sexual Behavior Disorder (CSBD), and Problematic Social Networks Use (PSNU). In the present study, we investigated whether thought suppression and impulsiveness mediate the relationship between metacognitions and these three behavioral addictions (IGD, CSBD and PSNU). In Study 1 (n = 471), we examined whether online gaming thought suppression and impulsiveness mediate the relationship between metacognitions and IGD. In Study 2 (n = 453), we examined whether sex thought suppression and impulsiveness mediate the relationship between metacognitions and CSBD. In Study 3 (n = 1004), we examined whether social media thought suppression and impulsiv...
© 2020 The Author(s) Internet Gaming Disorder (IGD) is associated with considerable psychological di...
Cyberbullying is becoming increasingly widespread as individuals use technology more widely and freq...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
The most common behavioral addictions in adolescents are Internet Gaming Disorder (IGD), Compulsive ...
Background and aims: Past research on the associations between psychopathological symptoms and techn...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Research examining Internet Gaming Disorder (IGD) has increased substantially over the past decade. ...
The aim of the present study was to investigate social media use metacognitions through the developm...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, exces...
This research investigated the relationships of the Dark Triad, impulsiveness, and social network si...
Background: For a small minority of individuals, the overuse of digital technologies has been associ...
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Ga...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
© 2020 The Author(s) Internet Gaming Disorder (IGD) is associated with considerable psychological di...
Cyberbullying is becoming increasingly widespread as individuals use technology more widely and freq...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
The most common behavioral addictions in adolescents are Internet Gaming Disorder (IGD), Compulsive ...
Background and aims: Past research on the associations between psychopathological symptoms and techn...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Research examining Internet Gaming Disorder (IGD) has increased substantially over the past decade. ...
The aim of the present study was to investigate social media use metacognitions through the developm...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, exces...
This research investigated the relationships of the Dark Triad, impulsiveness, and social network si...
Background: For a small minority of individuals, the overuse of digital technologies has been associ...
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Ga...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
© 2020 The Author(s) Internet Gaming Disorder (IGD) is associated with considerable psychological di...
Cyberbullying is becoming increasingly widespread as individuals use technology more widely and freq...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...