Animation is pervasive. As Suzanne Buchan has observed, “[i]t is transforming cinema, is the basis for computer games, is used throughout the web, and advertising and propaganda learned early on its power to astonish, influence and coerce” (1). Animated landscape, therefore, cannot be simply understood as a background for films or a decorative image that moves; instead, it should be considered in broader artistic, technological, philosophical, cultural and political contexts. Arising from the Society for Animation Studies International Conference held in 2013 in Los Angeles, California, and edited by Chris Pallant, Animated Landscapes: History, Form and Function aims to address such issues and explore the rich and challenging terrain of ani...