Since Winsor McCay’s Little Nemo, comic artists have been concerned with depicting architecture. The presence of architecture in comics has been investigated in the ways they represent historical architecture (Thiébaut 1984) and the city (Alberghini 2006; Thévenet and Rambert, 2010). Some authors have dedicated a philological attention to places depicted, from Francois Bourgeon to François Schuiten or Vittorio Giardino; others, like Moebius, have shaped complex futuristic or alien visual imaginaries. In this way, comic artists and cartoonists have accredited themselves as complete artists and have appropriated the narrative methods and painting techniques of major arts. Parallel to this, an interest in the use of comic graphic methods in th...
From Satire to Criticism: Comics in Architecture Publications in the 1960s and 1970s Carlos Machado ...
Films use architecture as visual shorthand to tell viewers everything they need to know about the ch...
This paper looks to explore the contemporary graphic novel as a platform to engage with the city and...
Comics, purely a spatial medium, represent the point where words, sequences and images meet, possess...
Today architecture offers forms that once appeared utopian works by visionary artists and architects...
[EN] The revival of drawn stories, which today we know as comics, provides architectural representat...
The revival of drawn stories, which today we know as comics, provides architectural representation w...
Abstract Richard McGuire’s Here (2014) and Chris Ware’s Lost Buildings (Glass et al. 2004) are dis...
Architecture and the building appear to have played a formative role in the development of the art o...
While the use of cartoons to critique architecture is already known – such as “Los von der Architekt...
Since the development of a sequential and panoramatic vision, and since the birth of the languages o...
[EN] : The language of the comic is increasingly present in architecture as we can see in the illust...
This chapter introduces comics as a distinctly spatial, infrastructural, and urban form, comprised o...
Architecture communication tools have been implemented in recent history by strategies and narrative...
Architects and designers have long sought to communicate their pursuits through various styles of bu...
From Satire to Criticism: Comics in Architecture Publications in the 1960s and 1970s Carlos Machado ...
Films use architecture as visual shorthand to tell viewers everything they need to know about the ch...
This paper looks to explore the contemporary graphic novel as a platform to engage with the city and...
Comics, purely a spatial medium, represent the point where words, sequences and images meet, possess...
Today architecture offers forms that once appeared utopian works by visionary artists and architects...
[EN] The revival of drawn stories, which today we know as comics, provides architectural representat...
The revival of drawn stories, which today we know as comics, provides architectural representation w...
Abstract Richard McGuire’s Here (2014) and Chris Ware’s Lost Buildings (Glass et al. 2004) are dis...
Architecture and the building appear to have played a formative role in the development of the art o...
While the use of cartoons to critique architecture is already known – such as “Los von der Architekt...
Since the development of a sequential and panoramatic vision, and since the birth of the languages o...
[EN] : The language of the comic is increasingly present in architecture as we can see in the illust...
This chapter introduces comics as a distinctly spatial, infrastructural, and urban form, comprised o...
Architecture communication tools have been implemented in recent history by strategies and narrative...
Architects and designers have long sought to communicate their pursuits through various styles of bu...
From Satire to Criticism: Comics in Architecture Publications in the 1960s and 1970s Carlos Machado ...
Films use architecture as visual shorthand to tell viewers everything they need to know about the ch...
This paper looks to explore the contemporary graphic novel as a platform to engage with the city and...