Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
ABSTRACT Laughter is an important communicative signal in humanhuman communication. However, very fe...
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates...
Part 1: Fundamental IssuesInternational audienceDeveloping virtual characters with naturalistic game...
Developing virtual characters with naturalistic game playing capabilities is an increasingly researc...
International audienceIn this paper we present a complete interactive system enabled to detect human...
In our demo, LoL, a user interacts with a virtual agentable to copy and to adapt its laughing and ex...
"Significant progress in the domains of speech- and singing-synthesis hasenhanced communicative pote...
We investigated the role of a virtual companion and trait cheerfulness on the elicitation of amuseme...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
In this paper we focus on three aspects of multimodal ex-pressions of laughter. First, we propose a ...
International audienceIt has been well documented that laughter is an important communicative and ex...
We investigate a speculative future in which we celebrate happiness by capturing laughter and repres...
Recent work has identified the physical features of smiles that accomplish three tasks fundamental t...
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
ABSTRACT Laughter is an important communicative signal in humanhuman communication. However, very fe...
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates...
Part 1: Fundamental IssuesInternational audienceDeveloping virtual characters with naturalistic game...
Developing virtual characters with naturalistic game playing capabilities is an increasingly researc...
International audienceIn this paper we present a complete interactive system enabled to detect human...
In our demo, LoL, a user interacts with a virtual agentable to copy and to adapt its laughing and ex...
"Significant progress in the domains of speech- and singing-synthesis hasenhanced communicative pote...
We investigated the role of a virtual companion and trait cheerfulness on the elicitation of amuseme...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
In this paper we focus on three aspects of multimodal ex-pressions of laughter. First, we propose a ...
International audienceIt has been well documented that laughter is an important communicative and ex...
We investigate a speculative future in which we celebrate happiness by capturing laughter and repres...
Recent work has identified the physical features of smiles that accomplish three tasks fundamental t...
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
ABSTRACT Laughter is an important communicative signal in humanhuman communication. However, very fe...