This paper addresses localization from a game development perspective by studying the state of tool support for a localization work in general purpose game engines. Using a systematic mapping study, the most commonly used game engines and their official tool libraries are studied. The results indicate that even though localization tools exists for the game engines included in the study, the visibility, availability, and functionality differ. Localization tools that are user facing, i.e., used to create localization, are scarce while many are tool facing, i.e., used to import localization kits made outside the production pipeline.CC BY 4.0This research has been funded by the Game Hub Scandinavia 2.0 project under the Interreg Öresund-Kattega...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
The authors discuss the role of the map in various game genres, specifically video games. Presented ...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Video game localization has been gaining the attention of translation studies scholars. Nevertheless...
International audienceThe video game industry is a rising sector since its birth in the 70s and, lik...
During recent years a rise of small, independent game developers have become a large part of the glo...
This paper investigates the process of game localization from an indie development perspective. The ...
International audienceThis paper presents some of the results of two online surveys addressed to pro...
With the rapid development and great growth in popularity of video games, the video game industry ha...
Localisation of a low quality may discredit the more technical elements of a video game, as many peo...
Overcoming cultural, technical and organizational barriers: the complete guide to game localizatio
Game engines are a vital part of a game production pipeline, but there is a vagueness of definitions...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
Game localisation is a type of audiovisual translation that has gradually been gathering scholarly a...
This thesis goes through the process of finding and applying a localization method to a Finnish mobi...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
The authors discuss the role of the map in various game genres, specifically video games. Presented ...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Video game localization has been gaining the attention of translation studies scholars. Nevertheless...
International audienceThe video game industry is a rising sector since its birth in the 70s and, lik...
During recent years a rise of small, independent game developers have become a large part of the glo...
This paper investigates the process of game localization from an indie development perspective. The ...
International audienceThis paper presents some of the results of two online surveys addressed to pro...
With the rapid development and great growth in popularity of video games, the video game industry ha...
Localisation of a low quality may discredit the more technical elements of a video game, as many peo...
Overcoming cultural, technical and organizational barriers: the complete guide to game localizatio
Game engines are a vital part of a game production pipeline, but there is a vagueness of definitions...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
Game localisation is a type of audiovisual translation that has gradually been gathering scholarly a...
This thesis goes through the process of finding and applying a localization method to a Finnish mobi...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
The authors discuss the role of the map in various game genres, specifically video games. Presented ...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...