E-learning and online courses are widely used today, with different platforms being available for the user. When implementing and evaluating such a platform relevant research is required, therefore a pre-study was conducted. The pre-study showed that the platforms used at Linköpings University have a variety of available platform of which the teachers can use, however, some of there lack the features and it is therefore common for teachers to use more than one platform for a course. The goal of the thesis has been to answer the research question and to do so a platform was implemented, with focus on the gamification elements. The thesis answered the research question through the implementation of the platform and the user test. The user tes...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
Gamification is the use of game design elements in non-game contexts, and it has recently received a...
Blended learning blir allt vanligare inom högskoleutbildningar och majoriteten av kurser äridag kopp...
The importance of e-learning has increased rapidly in recent years and most recently because of Covi...
Background. Learning a new language is essential for global communication and cultural understanding...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification involves the use of game design features and methods in non-game situations to increase...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Motivation from students that studies at higher educational institutes can sometimes be minimalistic...
Education through e-Learning services have today millions of active users. These services are often ...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
The aim of this thesis was to investigate and identify the elements of gamification used in learning...
Igrifikacija je postupak ugradnje mehanika igara u kontekstima nepovezanim s igrom, posebno u web i ...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
Gamification is the use of game design elements in non-game contexts, and it has recently received a...
Blended learning blir allt vanligare inom högskoleutbildningar och majoriteten av kurser äridag kopp...
The importance of e-learning has increased rapidly in recent years and most recently because of Covi...
Background. Learning a new language is essential for global communication and cultural understanding...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification involves the use of game design features and methods in non-game situations to increase...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Motivation from students that studies at higher educational institutes can sometimes be minimalistic...
Education through e-Learning services have today millions of active users. These services are often ...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
The aim of this thesis was to investigate and identify the elements of gamification used in learning...
Igrifikacija je postupak ugradnje mehanika igara u kontekstima nepovezanim s igrom, posebno u web i ...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
Gamification is the use of game design elements in non-game contexts, and it has recently received a...
Blended learning blir allt vanligare inom högskoleutbildningar och majoriteten av kurser äridag kopp...