This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes. The interview results suggest that social rituals and material aspects of tabletop games are highly important to players. This has implications for the future of tabletop games, many of which are discussed in the text
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
© 2018 Dr. Melissa Jane RogersonBoardgames date back to at least 3500 BCE, yet little attention has ...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
This thesis explores physical and social aspects of playing tabletop games physically versus remotel...
Tabletop games that require the aid of a human facilitator are typically designed for a physical env...
This paper shows the difference in User Experience between Physical and Digital tabletop games. The ...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This dissertation looks to study the potential impacts and influences of media use and consumption o...
ABSTRACTDayna Diamond: Bluestockings—Exploring Tabletop RPGs and Pandemic Social ConnectionBluestock...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
We uncover how geographically distributed players of tabletop role-playing games engage narrative, l...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
© 2014 Dr. John Patrick DownsVideogames are frequently played socially, but not all participants act...
The thesis deals with the theme of modern board games and the interactions of a small social group. ...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
© 2018 Dr. Melissa Jane RogersonBoardgames date back to at least 3500 BCE, yet little attention has ...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
This thesis explores physical and social aspects of playing tabletop games physically versus remotel...
Tabletop games that require the aid of a human facilitator are typically designed for a physical env...
This paper shows the difference in User Experience between Physical and Digital tabletop games. The ...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This dissertation looks to study the potential impacts and influences of media use and consumption o...
ABSTRACTDayna Diamond: Bluestockings—Exploring Tabletop RPGs and Pandemic Social ConnectionBluestock...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
We uncover how geographically distributed players of tabletop role-playing games engage narrative, l...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
© 2014 Dr. John Patrick DownsVideogames are frequently played socially, but not all participants act...
The thesis deals with the theme of modern board games and the interactions of a small social group. ...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
© 2018 Dr. Melissa Jane RogersonBoardgames date back to at least 3500 BCE, yet little attention has ...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...