This paper describes the preliminary stages and the theoretical and methodological inspiration for the design of UrbanCraft, a gamified activity based on Kevin Lynch’s mental maps and aiming at enhancing youth participation and inclusion in urban co-design and governance. This activity draws on previous local experiences on participation and social inclusion, held in the Southern Italian city of Palermo, in an attempt to mix urban studies, serious games and artificial intelligence methodologies. In this experiment, we designed a gamified activity conceived for nine- to twelve-year-old primary and secondary school children, due to our previous cooperation with several primary and secondary schools in Palermo. Overall, the goal of this propos...
This study introduces Co-gnito, a participatory physicalization game that supports collaborative urb...
This article concentrates on ways in which novel playful technologies can engage youth in co-creatio...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
This paper describes the preliminary stages and the theoretical and methodological inspiration for t...
The academic study of playful activities has rapidly gained relevance over the past ten years and gi...
La publicació final està disponible a Springer a través del http://dx.doi.org /10.1007/978-3-319-206...
The use of games as a method for planning and designing cities is often associated with visualisatio...
The contribution reports on part of the research carried out in the development of a digital serious...
Abstract. In this article we focus on online games and serious games in urban planning. At the begin...
This paper explores the relationship between the city and the game experience, with the intent of id...
The main topic of this master thesis is to assess how gamification techniques could be utilized with...
This thesis is about a board game called City Planners, a game I designed as a model to teach about ...
Urban planning is a complex process that involves many different stakeholders and has a very long ti...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
The paper reports an ongoing research experience between the DAStU of the Politecnico di Milano and ...
This study introduces Co-gnito, a participatory physicalization game that supports collaborative urb...
This article concentrates on ways in which novel playful technologies can engage youth in co-creatio...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
This paper describes the preliminary stages and the theoretical and methodological inspiration for t...
The academic study of playful activities has rapidly gained relevance over the past ten years and gi...
La publicació final està disponible a Springer a través del http://dx.doi.org /10.1007/978-3-319-206...
The use of games as a method for planning and designing cities is often associated with visualisatio...
The contribution reports on part of the research carried out in the development of a digital serious...
Abstract. In this article we focus on online games and serious games in urban planning. At the begin...
This paper explores the relationship between the city and the game experience, with the intent of id...
The main topic of this master thesis is to assess how gamification techniques could be utilized with...
This thesis is about a board game called City Planners, a game I designed as a model to teach about ...
Urban planning is a complex process that involves many different stakeholders and has a very long ti...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
The paper reports an ongoing research experience between the DAStU of the Politecnico di Milano and ...
This study introduces Co-gnito, a participatory physicalization game that supports collaborative urb...
This article concentrates on ways in which novel playful technologies can engage youth in co-creatio...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...