Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with maximal performances. However, owing to its fixed and uniform pattern, leveraging tessellation for feature-aware LOD rendering remains a challenging problem. We relax this fundamental constraint by introducing a new spatial and temporal blending mechanism of tessellation levels, which is built on top of a novel hierarchical representation of multi-resolution meshes. This mechanism allows to finely control topological changes so that vertices can be removed or added at the most appropriate location to preserve geometric features in a continuous and artifact-free manner. We then show how to extend edge-collapse based decimation methods to buil...
Multiresolution models support the interactive visualization of large volumetric data through select...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
Level-Of-Detail (LOD) techniques can be a valid support to the analysis and visualization of volume ...
In the last two decades, real-time applications have exhibited colossal improvements in the generati...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
We address the problem of representing and processing 3D objects, described through simplicial meshe...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
We propose an augmentation of the traditional tessellation pipeline with several different strategie...
International audienceWe propose a practical iterative remeshing algorithm for multi-material tetrah...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Multiresolution models support the interactive visualization of large volumetric data through select...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
Level-Of-Detail (LOD) techniques can be a valid support to the analysis and visualization of volume ...
In the last two decades, real-time applications have exhibited colossal improvements in the generati...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
We address the problem of representing and processing 3D objects, described through simplicial meshe...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
We propose an augmentation of the traditional tessellation pipeline with several different strategie...
International audienceWe propose a practical iterative remeshing algorithm for multi-material tetrah...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Multiresolution models support the interactive visualization of large volumetric data through select...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
Level-Of-Detail (LOD) techniques can be a valid support to the analysis and visualization of volume ...