This study aimed to test the impact of augmented reality technology on improving the creative thinking skills in the Arabic language of basic fifth grade female students. For this purpose, the study adopted a quasi-experimental approach that is based on designing the experimental and control groups. The experimental group consisted of 35 students and the control group consisted of 33 students from two different schools. The researchers, to this end, prepared three research materials and one tool. The materials represented in: Augmented reality technology, a list of creative thinking skills and a guide for the teacher in the steps of teaching according to augmented reality technology. The tool included a test of creative thinking skills. The...
Augmented Reality (AR) can be described as one of possible steps between real world and fully virtua...
Technology in education can influence students to learn actively and can motivate them, leading to a...
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance...
Augmented reality technology has been widely adopted in various fields, particularly in the realm of...
Highlights:The research aims to design an instructional module for learning Arabic using Augmented R...
The aim of this study is to implement how to use Augmented Reality (AR) technology in learning Arabi...
This study sought to measure the effectof using augmented reality (AR) on developing language learni...
In this booming era of the Industrial Revolution 4.0, the issue of teachers willingness to use infor...
The study aimed to examine the effectiveness of augmented reality in developing English language ski...
This study aims to know the effectivity of the use of Augmented Reality media towards students’ high...
This project aimed to analyze the influence of a learning environment mediated by augmented reality,...
The purpose of this study was to determine the motivational level of the participants in a language ...
The aim of this research was to examine the effect of Augmented Reality (AR) supported geometry teac...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...
Technology in education can influence students to learn actively and can motivate them, leading to a...
Augmented Reality (AR) can be described as one of possible steps between real world and fully virtua...
Technology in education can influence students to learn actively and can motivate them, leading to a...
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance...
Augmented reality technology has been widely adopted in various fields, particularly in the realm of...
Highlights:The research aims to design an instructional module for learning Arabic using Augmented R...
The aim of this study is to implement how to use Augmented Reality (AR) technology in learning Arabi...
This study sought to measure the effectof using augmented reality (AR) on developing language learni...
In this booming era of the Industrial Revolution 4.0, the issue of teachers willingness to use infor...
The study aimed to examine the effectiveness of augmented reality in developing English language ski...
This study aims to know the effectivity of the use of Augmented Reality media towards students’ high...
This project aimed to analyze the influence of a learning environment mediated by augmented reality,...
The purpose of this study was to determine the motivational level of the participants in a language ...
The aim of this research was to examine the effect of Augmented Reality (AR) supported geometry teac...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...
Technology in education can influence students to learn actively and can motivate them, leading to a...
Augmented Reality (AR) can be described as one of possible steps between real world and fully virtua...
Technology in education can influence students to learn actively and can motivate them, leading to a...
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance...