People play games now more than ever before. While the digital gaming industry dominates the market, boardgaming has been living in its shadow. Board games offer a physical tangibility and a social experience that can be found in few digital games.How do we create a tool that further builds upon those strengths?The purpose of this study is to examine the possibility of developing a service that consists of an mobile application and board game events to promote social face-to-face interaction. Focus has been on the social face-to-face interaction in the context of a board game session. We have through the use of service prototyping and low-fi prototypes created a small-scale context in which we have conducted our research in.This study has b...
This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use...
Makin berkurangnya ruang publik dan ruang terbuka sebagai tempat bermain dan berinteraksi secara lan...
In this paper we introduce prerequisites for the empowerment of social interaction when using a mult...
People play games now more than ever before. While the digital gaming industry dominates the market,...
This paper contains details about research into the effect of digital augmentation on social presenc...
The aim of this study is to see how board games and board game clubs can be part of the creation of ...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
När det kommer till brädspel är social interaktion och nöje kopplade. Brädspel och digitala versione...
Augmented reality board games is a relatively new concept. Designing these types of games can be cha...
Mobile gaming was in 2019 the biggest revenue-creating area of gaming, beating all other forms of ga...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
peer reviewedIn this case study we describe the iterative process of paper prototyping, using a boar...
This is the report for the final thesis in Game Design at Luleå University of Technology. The work w...
The thesis deals with the theme of modern board games and the interactions of a small social group. ...
People are often involved in situations where they are required to interact with a group of stranger...
This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use...
Makin berkurangnya ruang publik dan ruang terbuka sebagai tempat bermain dan berinteraksi secara lan...
In this paper we introduce prerequisites for the empowerment of social interaction when using a mult...
People play games now more than ever before. While the digital gaming industry dominates the market,...
This paper contains details about research into the effect of digital augmentation on social presenc...
The aim of this study is to see how board games and board game clubs can be part of the creation of ...
Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this ca...
När det kommer till brädspel är social interaktion och nöje kopplade. Brädspel och digitala versione...
Augmented reality board games is a relatively new concept. Designing these types of games can be cha...
Mobile gaming was in 2019 the biggest revenue-creating area of gaming, beating all other forms of ga...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
peer reviewedIn this case study we describe the iterative process of paper prototyping, using a boar...
This is the report for the final thesis in Game Design at Luleå University of Technology. The work w...
The thesis deals with the theme of modern board games and the interactions of a small social group. ...
People are often involved in situations where they are required to interact with a group of stranger...
This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use...
Makin berkurangnya ruang publik dan ruang terbuka sebagai tempat bermain dan berinteraksi secara lan...
In this paper we introduce prerequisites for the empowerment of social interaction when using a mult...