This thesis aims to examine the phenomenon of gambling and consequences that may result from having a gambling problem. The thesis also intends to investigate opportunities for support and a few explanatory- and treatment models. Games are taking on new shapes and access to gambling for money is on the rise. Studies on gambling have primarily been focusing on epidemiological factors rather than factors increasing or decreasing the risk of developing gambling-related problems. The empirical material is based on eight qualitative semi-structured interviews. Five interviews were made with former gamblers and three with professionals working with gamblers. The analysis made was based on symbolic interactionism. The result shows that community s...
Background: Gambling participation and problems change over time and are influenced by a variety of ...
Petra Nosková Summary The bachelor's project called "The issue of pathological players focusing on t...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
This thesis aims to examine the phenomenon of gambling and consequences that may result from having ...
My thesis deals with problems of pathology of gambling, both its causes as well as its consequences....
We have written this paper about gambling problems with the purpose to give us and all of our reader...
Thesis "Gambling and its consequences - qualitative research of pathological gamblers" is discussing...
The thesis discusses the social and economic impacts associated with legalized gambling. The purpose...
The primary aim of this thesis is to develop a theoretical framework to guide understanding and anal...
Gambling represents a channel through which some relevant aspects of our social life, such as audaci...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
The purpose of this study was to examine how gambling addiction is understood by those active in the...
The aim of my thesis is to map factors that help gamblers to overcome their addiction. The theoretic...
During the rapid development of gambling business, the number of pathological gamblers is increasing...
It is estimated that 2 % of the Swedish population have problems with gambling and / or an addiction...
Background: Gambling participation and problems change over time and are influenced by a variety of ...
Petra Nosková Summary The bachelor's project called "The issue of pathological players focusing on t...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
This thesis aims to examine the phenomenon of gambling and consequences that may result from having ...
My thesis deals with problems of pathology of gambling, both its causes as well as its consequences....
We have written this paper about gambling problems with the purpose to give us and all of our reader...
Thesis "Gambling and its consequences - qualitative research of pathological gamblers" is discussing...
The thesis discusses the social and economic impacts associated with legalized gambling. The purpose...
The primary aim of this thesis is to develop a theoretical framework to guide understanding and anal...
Gambling represents a channel through which some relevant aspects of our social life, such as audaci...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
The purpose of this study was to examine how gambling addiction is understood by those active in the...
The aim of my thesis is to map factors that help gamblers to overcome their addiction. The theoretic...
During the rapid development of gambling business, the number of pathological gamblers is increasing...
It is estimated that 2 % of the Swedish population have problems with gambling and / or an addiction...
Background: Gambling participation and problems change over time and are influenced by a variety of ...
Petra Nosková Summary The bachelor's project called "The issue of pathological players focusing on t...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...